A grand experience of imagination, collaboration amongst a group, and of course magic. Whether it’s your first time experiencing the game or a veteran for many years, D&D is quite the incredible gameplay of storytelling and adventures.
With a passion for fantasy lore and an interest in war games, Gary Gygax produced Dungeons & Dragons in 1974 along with Dave Arneson. Gygax and Arneson were the key prominent creators of the genre of fantasy role-playing games. Throughout the years, Dungeons & Dragons has evolved to many editions, plenty of campaign settings, with various races and classes to choose from. It’s a great way to socialize and collaborate in groups big or small to enjoy a fantasy world of battles, rewards, and venturing off to enchanting memorable journeys.
Of course, the preferred way to start your new adventure is by knowing and understanding the rules and being familiar with the starter guides for beginner players. There are many helpful books within each edition of D&D. Many rulebooks, monster manuals, books of the lore, player guides, and other text have been created to help guide a path for your campaigns. Don’t forget to look over your character sheet too!
Now besides books, there is another key element to D&D that is very important and quite critical for the game and that is dice. Your dice to a D&D game is like the controller to a video game, a joystick to an arcade machine, and perhaps even the steering wheel to a car. Dice pave the way for how characters are created, how your characters interact and battle, and an essential tool to utilize throughout your quest. The dice needed to play are the standard 7-dice set that includes D4, D6, D8, two D10s (1-10, 00-90), D12, and D20. To be completely honest, you can never have enough dice in your collection. Fortunately, Dice Domain has an amazing assortment of dice of every color and hue to choose from! Your set of dice is as valuable as the treasures you will find in the fantasy world so it’s crucial to have a pair that you can, well, roll with.
Once you have become familiar with the core rulebook, as well as owning your set of dice, it’s time to start thinking of making a character! Now, where do you even start? There are various races and classes to choose from as well as the history of your character. Dragonborn, Dwarf, Elf, Gnome, Halfling, Half-Elf, Half-orc, Human, and Tielfling are the 9 races that can be chosen within the core rulebook. Depending on your character’s race, it can have an impact on your character’s ability scores and traits. It’s best to put a lot of good thought into building a character and create a background for them as well.
Classes are the calling and skillsets of the character. There are 12 classes to decide from which are Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard. Your primary ability and features tie into your character class so it’s best to read up on what exactly the class has to offer in regards to your decision.
Ability Scores pertains to the six abilities that are crucial for creating a character. Strength measures the physical power of the character. Dexterity is the agility of a character as well as reflexes, hand-eye coordination, and motor skills. Constitution is the health and hit points of the character as well as stamina. Intelligence relates to memory with reason. Wisdom represents the intuition, perception, and willpower of a character. Last but not least, Charisma is the personality, charm, and affects the leadership of a character. Ability Checks, Saving Throws, and the Attack Rolls are three main rolls of the game and the six ability scores of a character truly rely on it.
So whether you are about to start your very first campaign or have many years of experience, Dice Domain is thrilled to provide you with exciting information regarding tabletop games like Dungeons & Dragons. Subscribe to our blog to keep up on the latest news and guides needed to enjoy your tabletop gaming experience! We appreciate your time!
And remember, the number one ultimate rule to Dungeon & Dragons is to have fun.
Our next guide will be all about player etiquette and tips on how to be a better Dungeon Master.
Enjoy your fantastic fantasy adventures!
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